They'd both be composite, but the monitor I've done all the tweaking/stretching positioning for my Apple 2 so it might be real weird compared to the tv. The border is hard to tell on real hardware - I'll need to hook mine up to a TV rather than a composite monitor to see how it compares. It feels like most of the Apple II info is "institutional" and not well documented at this point. And bizarrely enough, 2 is actually pretty hopping. My best resource for Apple II information has been the Apple II enthusiast's group on Facebook, and Asimov is an excellent site with basically all of the software to download. Particular *models* can go for a lot, but an Apple II in general isn't hard find. 2 weeks ago ddrawlib Add dxguid.lib so AppleWin can link without DirectX SDK installed. I can only go by my experiences here in the states, where Apple IIe's still regularly sell for sub-$100 used and aren't hard to find. btw, I see that -fs-width isn't documented in the AppleWin.chm, so I'll fix that. EG: applewin.exe -no-full-screen -fs-width1600 -fs-height1200. If I set up the virtual disk drive (1) with a DOS boot disk, and reboot the emulator, it still boots to the monitor, as it does if I double click the. When switching to Windowed mode the default desktop resolution will be restored, and when switching back to full-screen mode this better resolution will again be used. I tried to look at some vids from the real thing but they are scarce, sometimes there is a border though, not sure if as big as on my monitor. In AppleWin, if I set up the emulator to Apple II original, I can boot to the monitor and then switch to Integer BASIC with CTRL/B+ENTER, but I can't find a reliable way to boot to DOS. The scaling looks perfect, but the border is really big, or at least seems so to me. (Or do it from the Windows UI, whatever - somehow make second copy of your DOS boot disk) Step 2: Mount both images in AppleWin. You are welcome to correct me though, because I'm starting to be really fascinated by this machine.ĭo you think its aspect ratio and border are okay? I display on PC CRT monitor, via Direct Video. How about this: Step 1: outside of the emulator, from the Windows command line, make a copy of your DOS disk. It's similar when it comes to its software preservation, because I'm not aware of any properly organised and documented resources (comparable to Lemon or ZXDB databases for example). It is interesting though, given how popular, and pioneering the AII was. Even so, there are zillions of cheap C64 or ZXs, for example, yet these cores are fairly well developed. In the upper right is the same screenshot of SuperMario Bros.Apple 2 cheap(er)? Umm.I'm not even sure if that's true in the US, definitely not here in the EU. So I have world1.1 to world1.4 entered, and have 4 levels to play once it introduced the double-low-resolution graphics mode which had a resolution of 80x48 in 16-color, and a double-high-resolution of. I just wrote a parser in BASIC to cycle through the level tiles, andĭisplay them on screen. MMphosis posted a cool bit of code to draw mario on the hi-res screen in color:Ī screenshot of the drawing and scrolling code working with the BASIC MARIO level format! Saves me alot of coding to get this prototype running. They consist of a 16 color low resolution mode and a high resolution mode where visuals are dependent on artifact. Update, Antoine had a good idea to scroll the screen 1 byte at a time. So now I need to work on getting the Hires tile-engine running. If the resolution isn't high enough to support 2x windowed mode, then AppleWin will refuse to switch. I figured out the game logic is very simple. I prototyped Super Mario Brothers in BASIC. When he pushes LEFT, changing marios coordinates when Detect collisions with :Įnemies, power ups, coins, presence of pipes below mario What works: walking, jumping, collision detection (KIND OF), level Not planned on being supported are: background sprites I used the built in text screen scroller. Gravity, and the entire world is out of phase by 90 degrees, because A pet peeve of mine is now taken care of through an option to hide annunciators while in full-screen mode. This is something I've been playing with during lunch breaks at work.Ĭlosed apple = JUMP (right ALT in applewin) Keatah Members 29,217 posts Author Posted Octo(edited) Some minor tweaks and full-screen changes. This changes the display resolution (and restores on exit). Use WINRAR to decompress The disk image HIGH RESOLUTION. Applewin est un excellent mulateur Apple IIe pour Windows et dvelopp par Tom Charlesworth.
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